Exercises
Scatter Plots
In this exercise we'll implement scatter plots as in Figure generative:distributions. 
            Experiment with different distributions (trying creating your own distributions by transforming ones defined on Random).
There are three main components of a scatter plot:
- we need to generate the points we'll plot;
- we need to overlay the images on top of each other in the same coordinate system to create the plot; and
- we need to convert a point to an image we can render.
We tackle each task in turn.
Start by writing a method makePoint that will accept a Random[Double] for the x and y coordinates of a point and return a Random[Point]. 
            It should have the following skeleton:
def makePoint(x: Random[Double], y: Random[Double]): Random[Point] =
  ???Use a for comprehension in your implementation.
<div class="solution">
            This is a nice example of composition of Randoms.
def makePoint(x: Random[Double], y: Random[Double]): Random[Point] =
  for {
    theX <- x
    theY <- y
  } yield Point.cartesian(theX, theY)</div>
Now create, say, a thousand random points using the techniques we learned in the previous chapter on lists and a random distribution of your choice. 
            You should end up with a List[Random[Point]].
<div class="solution"> Something like the following should work.
val normal = Random.normal(50, 15)
val normal2D = makePoint(normal, normal)
val data = (1 to 1000).toList.map(_ => normal2D)</div>
Let's now transform our List[Random[Point]] into List[Random[Image]]. 
            Do this in two steps: first write a method to convert a Point to an Image, then write code to convert List[Random[Point]] to List[Random[Image]].
<div class="solution">
            We can convert a Point to an Image using a method point below. 
            Note I've made each point on the scatterplot quite transparent---this makes it easier to see where a lot of points are grouped together.
def point(loc: Point): Image =
  Image.circle(2).fillColor(Color.cadetBlue.alpha(0.3.normalized)).noStroke.at(loc.toVec)Converting between the lists is just a matter of calling map a few times.
val points = data.map(r => r.map(point _))</div>
Now create a method that transforms a List[Random[Image]] to a Random[Image] by placing all the points on each other. 
            This is the equivalent of the allOn method we've developed previously, but it now works with data wrapped in Random. 
<div class="solution">
            You might recognise this pattern. 
            It's what we used in allOn with the addition of flatMap, which is exactly what randomConcentricCircles (and many other examples) use. 
def allOn(points: List[Random[Image]]): Random[Image] =
  points match {
    case Nil => Random.always(Image.empty)
    case img :: imgs => 
      for {
        i  <- img
        is <- allOn(imgs)
      } yield (i on is)
  }</div>
Now put it all together to make a scatter plot.
<div class="solution"> This is just calling methods and using values we've already defined.
val plot = allOn(points)</div>
Parametric Noise
In this exercise we will combine parametric equations, from a previous chapter, with randomness.
Let's start by making a method perturb that adds random noise to a Point. 
            The method should have skeleton
def perturb(point: Point): Random[Point] =
  ???Choose whatever noise function you like.
<div class="solution"> Here's our solution. We've already seen very similar code in the scatter plot.
def perturb(point: Point): Random[Point] =
  for {
    x <- Random.normal(0, 10)
    y <- Random.normal(0, 10)
  } yield Point.cartesian(point.x + x, point.y + y) </div>
Now create a parametric function, like we did in a previous chapter. You could use the rose function (the function we explored previously) or you could create one of your own devising. Here's the definition of rose.
def rose(k: Int): Angle => Point =
  (angle: Angle) => {
    Point.cartesian((angle * k).cos * angle.cos, (angle * k).cos * angle.sin)
  }We can combine our parametric function and perturb to create a method with type Angle => Random[Point]. 
            You can write this easily using the andThen method on functions, or you can write this out the long way. 
            Here's a quick example of andThen showing how we write the fourth power in terms of the square.
val square = (x: Double) => x * x
val quartic = square andThen square<div class="solution">
            Writing this with andThen is nice and neat.
def perturbedRose(k: Int): Angle => Random[Point] =
  rose(k) andThen perturb</div>
Now using allOn create a picture that combines randomnes and structure. 
            Be as creative as you like, perhaps adding color, transparency, and other features to your image.
<div class="solution"> Here's the code we used to create Figure generative:volcano. It's quite a bit larger than code we've seen up to this point, but you should understand all the components this code is built from.
object ParametricNoise {
  def rose(k: Int): Angle => Point =
    (angle: Angle) => {
      Point.cartesian((angle * k).cos * angle.cos, (angle * k).cos * angle.sin)
    }
  def scale(factor: Double): Point => Point =
    (pt: Point) => {
      Point.polar(pt.r * factor, pt.angle)
    }
  def perturb(point: Point): Random[Point] =
    for {
      x <- Random.normal(0, 10)
      y <- Random.normal(0, 10)
    } yield Point.cartesian(point.x + x, point.y + y) 
  def smoke(r: Normalized): Random[Image] = {
    val alpha = Random.normal(0.5, 0.1)
    val hue = Random.double.map(h => (h * 0.1).turns)
    val saturation = Random.double.map(s => s * 0.8)
    val lightness = Random.normal(0.4, 0.1)
    val color =
      for {
        h <- hue
        s <- saturation
        l <- lightness
        a <- alpha
      } yield Color.hsla(h, s, l, a)
    val c = Random.normal(5, 5) map (r => Image.circle(r))
    
    for {
      circle <- c
      line   <- color
    } yield circle.strokeColor(line).noFill
  }
  def point(
    position: Angle => Point,
    scale: Point => Point,
    perturb: Point => Random[Point],
    image: Normalized => Random[Image],
    rotation: Angle
  ): Angle => Random[Image] = {
    (angle: Angle) => {
      val pt = position(angle)
      val scaledPt = scale(pt)
      val perturbed = perturb(scaledPt)
      val r = pt.r.normalized
      val img = image(r)
      for {
        i  <- img
        pt <- perturbed
      } yield (i at pt.toVec.rotate(rotation))
    }
  }
  def iterate(step: Angle): (Angle => Random[Image]) => Random[Image] = {
    (point: Angle => Random[Image]) => {
      def iter(angle: Angle): Random[Image] = {
        if(angle > Angle.one)
          Random.always(Image.empty)
        else
          for {
            p  <- point(angle)
            ps <- iter(angle + step)
          } yield (p on ps)
      }
      iter(Angle.zero)
    }
  }
  val image: Random[Image] = {
    val pts =
      for(i <- 28 to 360 by 39) yield {
        iterate(1.degrees){
          point(
            rose(5),
            scale(i),
            perturb _,
            smoke _,
            i.degrees
          )
        }
      }
    val picture = pts.foldLeft(Random.always(Image.empty)){ (accum, img) =>
      for {
        a <- accum
        i <- img
      } yield (a on i)
    }
    val background = (Image.rectangle(650, 650).fillColor(Color.black))
    picture map { _ on background }
  }
}</div>