# Shapes

## Concept

Constructing simple geometric shapes is provided by the Shape algebra. All the methods on the algebra are constructors, so typically you'd access them by calling methods on the `Picture`

object. Here's an example.

```
import doodle.core._
import doodle.java2d._
import doodle.syntax.all._
val basicShapes =
Picture
.circle(200)
.strokeColor(Color.blue)
.on(Picture.square(125).strokeColor(Color.darkBlue))
.on(Picture.triangle(100, 100).strokeColor(Color.crimson))
.strokeWidth(5.0)
```

This program gives the output below.

Here is a short description of all the methods provided by `Shape`

.

`empty`

creates the empty picture that takes up no space and renders nothing. Useful for that sweet monoid identity and for the base case in recursions.`square(sideLength)`

creates a square with the given side length.`rectangle(width, height)`

creates a rectangle with the given width and height.`circle(diameter)`

creates a circle with the given diameter. Specified in terms of diameter rather than radius so that`square(100)`

and`circle(100)`

take up the same space.`triangle(width, height)`

creates an isoceles triangle with the given width and height.

## Implementation

These methods are available on both the `Shape`

algebra and `Image`

.